For those of you who aren’t member of the Belgian Silverlight User Group there’s a upcoming workshop on September 10th 2009.

In this workshop, we will build a small Silverlight 3.0 application showing some of the new concepts like out of browser, animation easing, deeplinking, pixel effects, importing Photoshop files and perspective 3D.  Some experience with Silverlight 2.0 is required for this workshop.

The workshop is organized with the cooperation of Boulevart

Be quick because there only a few places left.
Register at http://www.besug.be.


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plasma

Crossposted on lab101.be

Inspired by old school MS DOS demos and this Flash Alchemy experiment.
Found out that someone already ported some code from the Alchemy experiment to C#.
So after some tweaking and some help of my colleague Frederik it’s up and running in Silverlight 3 beta.

I’m using two threads to speed up the plasma calculation when moving the dots, since everybody has a duo,triple,quad,octa … core CPU these days,
One thread does even lines and the other odd lines (interlacing).

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With Silverlight being the talk of the town, especially amongst Flash developers, what is the best way to get your head around it? Right… Get your hands dirty. There ain’t much to gain from talking about stuff you never tried :-)

The best way to get started was to go out and try some very basic stuff for game development. So I started out with basic character controlling.

Download the source code here:

Download the silverlight plug-in, if you don’t allready have it, and check out the result:

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